Building your Party’s Team

In Particracy, your party’s identity won’t just be a number in your country’s parliament. You’ll be able to actively construct your party’s campaign profile, and build your team of politicians. Your party’s politicians will have a name, personal traits to specify their strengths and weaknesses, and will grow old and retire at some point. You’ll be able to track their progress through the legislative and executive careers as you appoint them to high office or run them in elections. … 

 

Worlds and their geography

An important way to make an imaginary world believable, is to present its geography with maps. The context of the game — national and international politics — demands believable geometry and necessitates good looking maps. In this article, I will explain a little more on how the underlying geometry of a Particracy world map is created. This article gets a little technical in the second half, so don’t say you weren’t warned.
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Welcome to the Particracy Dev Blog!

Welcome to the Particracy Blog!

Particracy is the title of an online strategy game I’m building. It’s a (geo)political simulation game, where players act out the role of political parties in a fictional game world. Parties gain seats in elections and vote on bills, thus defining their ideological stance. Coalitions can be formed to run governments, and policy can be enacted to change the course of nations.
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