I’ve written a small article on this blog summarizing the most important features of the game.
You can find it here: http://blog.particracy.com/about-the-game
It will be updated as time goes by, or as I write new blog posts about specific subjects. For instance, the article links to the post about world geometry in the appropriate section.
An important way to make an imaginary world believable, is to present its geography with maps. The context of the game — national and international politics — demands believable geometry and necessitates good looking maps. In this article, I will explain a little more on how the underlying geometry of a Particracy world map is created. This article gets a little technical in the second half, so don’t say you weren’t warned.
Welcome to the Particracy Blog!
Particracy is the title of an online strategy game I’m building. It’s a (geo)political simulation game, where players act out the role of political parties in a fictional game world. Parties gain seats in elections and vote on bills, thus defining their ideological stance. Coalitions can be formed to run governments, and policy can be enacted to change the course of nations.