Welcome to the Particracy Blog!
Particracy is the title of an online strategy game I’m building. It’s a (geo)political simulation game, where players act out the role of political parties in a fictional game world. Parties gain seats in elections and vote on bills, thus defining their ideological stance. Coalitions can be formed to run governments, and policy can be enacted to change the course of nations.
Politics is a fascinating game, because politics is government. It is the art of government.Harry S. Truman
This isn’t the first incarnation of this idea, as twelve years ago I first built a game called Particracy Classic (and please forgive its dated look), and worked on unreleased half-finished sequel projects in the years after. For this project, however, my plans are far more ambitious, and this time I’m getting it right. Players will be able to influence economies, manage individual politicians’ careers, enact embargoes against adversarial nations, balance budgets, form continent-spanning alliances, and wage war.
This project is serious business for me, as I’m committing to working on it full time starting October 2017: building this game will be my day job, and it better succeed or I won’t be able to pay the bills.
On this blog, I intend to inform readers of what I’m working on, of the challenges I meet and the interesting features that are planned for the new incarnation of this game. Hopefully this blog will be of interest, to players of the classic game as well as a new generation of gamers and politics enthousiasts.