Economic Model Continued

A political simulation cannot do without an economic model that defines the reality in which the game plays out. Political decisions can’t just be limited to ethical issues or power for the sake of power, there has to be a way to actually influence and shape the world. The complication of doing so in a game that aims for a high degree of realism, is that politicians in most developed (and most undeveloped) countries don’t directly control the economy, but instead influence it through policy about issues like taxes, trade, industrial regulations, and so forth. In many strategy games, the game actually relies on the player(s) to make trade deals and so forth, but here the task is basically simulating an entire world’s private and public sectors, and the policies that influence them. Sounds easy right?
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