It’s been almost three months since the last blog post, so that throws my plan of one post a month straight out the window. Hopefully nobody started to think this project was dead, because that certainly isn’t the case. There have been some time-consuming events in my personal life, so I ended up spending all of the time I managed to find for the project on its development, rather than blogging. I’ve worked a lot on several smaller things, so while there has been significant progress, it’s not something I can write up in one thematic post like I have in the past. In this post I’ll give an overview of some of the features that have been added.
Politicians
Various bits of progress
This will be a small update, as I’ve been working on many different parts of the game, but haven’t finished any major arcs, so I don’t have a big write-up lying around. Hence I’ve decided to show off some random, unfinished bits of the game.
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Building your Party’s Team
In Particracy, your party’s identity won’t just be a number in your country’s parliament. You’ll be able to actively construct your party’s campaign profile, and build your team of politicians. Your party’s politicians will have a name, personal traits to specify their strengths and weaknesses, and will grow old and retire at some point. You’ll be able to track their progress through the legislative and executive careers as you appoint them to high office or run them in elections. …