Technical Details

For those interested in the development side of this project, I thought I’d write up some information about how the game is being developed. If you’re not interested in the technical side of things, you could always forego this post, or just skip to the fancy colorful diagram at the bottom.

Measuring programming progress by lines of code is like measuring aircraft building progress by weight.Bill Gates

… 

 

Worlds and their geography

An important way to make an imaginary world believable, is to present its geography with maps. The context of the game — national and international politics — demands believable geometry and necessitates good looking maps. In this article, I will explain a little more on how the underlying geometry of a Particracy world map is created. This article gets a little technical in the second half, so don’t say you weren’t warned.
…